Early 2016, I published the first alpha which quickly attracted a lot of attention and positive feedback. The idea grow in the back of my head for 5 years and one day I decided I had a solid enough concept to start working on a prototype. I immediately thought there was something to do with this mechanics but I was not sure yet how. I realized it was actually fun to debug the AI by plugging it to the player's team and watch it battle against the NPCs. The original game idea came to me 10 years ago when I was working at Ubisoft as lead programmer on the AI of a tactical game. Improve, refine and repeat until you outsmart all your opponents and friends online. Decide when your units should attack, gather resources, support each other, retreat depending on their health, keep their distance, close in, save their shield, react to the circumstances on the battlefield and much more. Assemble your perfect team of robots and set their AI strategy with the simple to use but satisfyingly deep visual AI editor. Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or in online multiplayer.
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